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fms/components/elements/processes/index.tsx

158 lines
6.2 KiB

import styles from './styles.module.css'
import {useEffect, useState} from "react";
import DeleteForever from "@mui/icons-material/DeleteForever";
import StopCircle from "@mui/icons-material/StopCircle";
import PauseCircleOutline from "@mui/icons-material/PauseCircleOutline";
import PlayCircleOutline from "@mui/icons-material/PlayCircleOutline";
import HourglassEmpty from "@mui/icons-material/HourglassEmpty";
import CheckCircleOutline from "@mui/icons-material/CheckCircleOutline";
import ErrorOutline from "@mui/icons-material/ErrorOutline";
import Replay from "@mui/icons-material/Replay";
import RunCircle from "@mui/icons-material/RunCircle";
import {IconButton, LinearProgress, Table, TableBody, TableCell, TableHead, TableRow} from "@mui/material";
export interface ProcessExceptionInterface {
message: string,
file: string,
line: number,
code: number,
trace: any[],
}
export interface ProcessProgressInterface {
total: number,
progress: number,
memory: any[],
}
export interface ProcessInterface {
id: string,
lock: string | null,
containerUuid: string | null,
pid: bigint | null,
name: string,
options: Record<string, any>,
arguments: Record<string, any>,
exception: ProcessExceptionInterface | null,
progress: ProcessProgressInterface | null,
createdAt: string,
updatedAt: string | null,
startedAt: string | null,
pausedAt: string | null,
cancelledAt: string | null
completedAt: string | null
}
enum Status {
Wait,
Running,
Cancelled,
Error,
Success
}
export default function Processes() {
const [processes, setProcesses] = useState<ProcessInterface[]>([]);
let refreshProcesses = async () => {
let response = await fetch('http://fmw.sipachev.sv/system-monitoring/processes', {
method: 'GET',
headers: {
'X-Plugin-Token': 'passw0rd'
},
});
const processes: ProcessInterface[] = await response.json()
setProcesses(processes)
setTimeout(() => refreshProcesses, 1000)
}
useEffect(() => {
refreshProcesses()
}, [])
let isFinished = (process: ProcessInterface) => process.cancelledAt || process.completedAt
let canPlay = (process: ProcessInterface) => !isFinished(process) && process.progress && process.pausedAt
let canPause = (process: ProcessInterface) => !isFinished(process) && process.progress && !process.pausedAt
let canRepeat = (process: ProcessInterface) => isFinished(process)
let canStop = (process: ProcessInterface) => !isFinished(process) && process.progress
let canKill = (process: ProcessInterface) => !isFinished(process)
let progress = (progress: ProcessProgressInterface) => progress.progress / progress.total * 100
let status = (process: ProcessInterface): Status => {
if (process.cancelledAt && process.completedAt) {
return Status.Cancelled
}
if (process.exception && process.completedAt) {
return Status.Error
}
if (!process.exception && process.completedAt) {
return Status.Success
}
if (process.startedAt && !process.completedAt) {
return Status.Running
}
return Status.Wait
}
return (
<Table>
<TableHead>
<TableRow>
<TableCell>Name</TableCell>
<TableCell>Progress</TableCell>
<TableCell>Action</TableCell>
<TableCell>Status</TableCell>
</TableRow>
</TableHead>
<TableBody>
{processes.map((process: ProcessInterface, index: number) => (
<TableRow key={process.id}>
<TableCell>{process.name}</TableCell>
<TableCell>
{!process.progress && <LinearProgress/>}
{process.progress && <LinearProgress value={progress(process.progress)}/>}
{process.progress && <span>
{`${process.progress.progress}`} / {`${process.progress.total}`} - 50% [53Mb] / 20 sec
</span>}
{canPlay(process) && <IconButton aria-label="Play">
<PlayCircleOutline/>
</IconButton>}
{canPause(process) && <IconButton aria-label="Pause">
<PauseCircleOutline/>
</IconButton>}
{canStop(process) && <IconButton aria-label="Stop">
<StopCircle/>
</IconButton>}
</TableCell>
<TableCell>
{canRepeat(process) && <IconButton aria-label="Repeat">
<Replay/>
</IconButton>}
{canKill(process) && <IconButton aria-label="Kill">
<DeleteForever/>
</IconButton>}
</TableCell>
<TableCell>
{Status.Error === status(process) && <IconButton aria-label="Error">
<ErrorOutline/>
</IconButton>}
{Status.Success === status(process) && <IconButton aria-label="Success">
<CheckCircleOutline/>
</IconButton>}
{Status.Running === status(process) && <IconButton aria-label="Running">
<RunCircle/>
</IconButton>}
{Status.Cancelled === status(process) && <IconButton aria-label="Cancelled">
<StopCircle/>
</IconButton>}
{Status.Wait === status(process) && <IconButton aria-label="Wait">
<HourglassEmpty/>
</IconButton>}
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
)
}