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import styles from './styles.module.css'
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import {useEffect, useState} from "react";
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import DeleteForever from "@mui/icons-material/DeleteForever";
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import StopCircle from "@mui/icons-material/StopCircle";
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import PauseCircleOutline from "@mui/icons-material/PauseCircleOutline";
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import PlayCircleOutline from "@mui/icons-material/PlayCircleOutline";
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import HourglassEmpty from "@mui/icons-material/HourglassEmpty";
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import CheckCircleOutline from "@mui/icons-material/CheckCircleOutline";
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import ErrorOutline from "@mui/icons-material/ErrorOutline";
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import Replay from "@mui/icons-material/Replay";
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import RunCircle from "@mui/icons-material/RunCircle";
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import {IconButton, LinearProgress, Table, TableBody, TableCell, TableHead, TableRow} from "@mui/material";
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export interface ProcessExceptionInterface {
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message: string,
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file: string,
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line: number,
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code: number,
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trace: any[],
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}
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export interface ProcessProgressInterface {
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total: number,
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progress: number,
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memory: any[],
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}
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export interface ProcessInterface {
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id: string,
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lock: string | null,
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containerUuid: string | null,
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pid: bigint | null,
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name: string,
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options: Record<string, any>,
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arguments: Record<string, any>,
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exception: ProcessExceptionInterface | null,
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progress: ProcessProgressInterface | null,
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createdAt: string,
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updatedAt: string | null,
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startedAt: string | null,
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pausedAt: string | null,
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cancelledAt: string | null
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completedAt: string | null
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}
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enum Status {
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Wait,
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Running,
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Cancelled,
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Error,
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Success
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}
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export default function Processes() {
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const [processes, setProcesses] = useState<ProcessInterface[]>([]);
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let refreshProcesses = async () => {
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let response = await fetch('http://fmw.sipachev.sv/system-monitoring/processes', {
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method: 'GET',
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headers: {
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'X-Plugin-Token': 'passw0rd'
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},
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});
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const processes: ProcessInterface[] = await response.json()
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setProcesses(processes)
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setTimeout(() => refreshProcesses, 1000)
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}
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useEffect(() => {
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refreshProcesses()
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}, [])
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let isFinished = (process: ProcessInterface) => process.cancelledAt || process.completedAt
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let canPlay = (process: ProcessInterface) => !isFinished(process) && process.progress && process.pausedAt
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let canPause = (process: ProcessInterface) => !isFinished(process) && process.progress && !process.pausedAt
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let canRepeat = (process: ProcessInterface) => isFinished(process)
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let canStop = (process: ProcessInterface) => !isFinished(process) && process.progress
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let canKill = (process: ProcessInterface) => !isFinished(process)
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let progress = (progress: ProcessProgressInterface) => progress.progress / progress.total * 100
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let status = (process: ProcessInterface): Status => {
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if (process.cancelledAt && process.completedAt) {
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return Status.Cancelled
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}
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if (process.exception && process.completedAt) {
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return Status.Error
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}
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if (!process.exception && process.completedAt) {
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return Status.Success
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}
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if (process.startedAt && !process.completedAt) {
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return Status.Running
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}
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return Status.Wait
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}
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return (
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<Table>
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<TableHead>
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<TableRow>
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<TableCell>Name</TableCell>
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<TableCell>Progress</TableCell>
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<TableCell>Action</TableCell>
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<TableCell>Status</TableCell>
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</TableRow>
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</TableHead>
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<TableBody>
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{processes.map((process: ProcessInterface, index: number) => (
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<TableRow key={process.id}>
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<TableCell>{process.name}</TableCell>
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<TableCell>
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{!process.progress && <LinearProgress/>}
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{process.progress && <LinearProgress value={progress(process.progress)}/>}
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{process.progress && <span>
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{`${process.progress.progress}`} / {`${process.progress.total}`} - 50% [53Mb] / 20 sec
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</span>}
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{canPlay(process) && <IconButton aria-label="Play">
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<PlayCircleOutline/>
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</IconButton>}
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{canPause(process) && <IconButton aria-label="Pause">
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<PauseCircleOutline/>
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</IconButton>}
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{canStop(process) && <IconButton aria-label="Stop">
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<StopCircle/>
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</IconButton>}
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</TableCell>
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<TableCell>
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{canRepeat(process) && <IconButton aria-label="Repeat">
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<Replay/>
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</IconButton>}
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{canKill(process) && <IconButton aria-label="Kill">
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<DeleteForever/>
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</IconButton>}
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</TableCell>
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<TableCell>
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{Status.Error === status(process) && <IconButton aria-label="Error">
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<ErrorOutline/>
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</IconButton>}
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{Status.Success === status(process) && <IconButton aria-label="Success">
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<CheckCircleOutline/>
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</IconButton>}
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{Status.Running === status(process) && <IconButton aria-label="Running">
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<RunCircle/>
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</IconButton>}
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{Status.Cancelled === status(process) && <IconButton aria-label="Cancelled">
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<StopCircle/>
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</IconButton>}
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{Status.Wait === status(process) && <IconButton aria-label="Wait">
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<HourglassEmpty/>
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</IconButton>}
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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)
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}
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